ACTIVITY 3
The Effect of Using
Educational Games on the Students' Achievement in English Language for the
Primary Stage
This study aims to
know the effect of using educational games on learning a foreign language. The
study will answer the following questions:
1. Is it useful to use
games in teaching English Language?
2. Do games create an
interactive environment in the classroom?
3. Do games facilitate
learning a foreign language?
4. Is there a relation
between learning theories (Behaviorism learning theory,
Cognitivism learning
theory and Constructivism learning theory - and
Games)?
5. Do games belong to
a specific learning theory?
6. Do games encourage
students to solve unstructured problems, communicate, navigate, and evaluate
and use the second language effectively?
7. Do games encourage
students to learn independently as well as work
collaboratively?
8. Does the use of
educational games enhance creativity; improve design skills and the ability to
present information using the second language?
9. What effect does
educational games use have on students' motivation?
10. Do games influence
students' achievement
1 1. the games are very useful to learn English or
other languages. they help us to increase the vocabulary in children, because
we must interact in the language. There are many studies that show that the use
of games to teach English gives very good results in children.
2.
the games in class are enabled to create a fun
environment mixed with learning so that the classes are more dynamic through
different games and the child interacts more in class.
3.
Traditionally, the game has been used for fun
in the time of
leisure but every day there are more studies
that advocate the game as a means Ideal to acquire knowledge of a new language.
through different dynamic techniques used in classes or at home.
4.
Learn,
understand the acquisition and modification of knowledge, beliefs, behaviors,
skills, strategies and attitudes It demands linguistic capacities, cognitive,
motor and social, and adopts many ways. On a simple level, the child Learn to
add two plus two, to recognize the p in the word dad.
5. We can go back to authors like Plato or Aristotle, even
before. Both, thanks to the study of the playful activity, as it was understood
at the time, and the intuitions and experience accumulated over the years, give
great importance to learn through play. Plato considered that education was
based on the game and considered that poetry and music should be started for
the formation of the soul, later with physical education for the body
6.
The game is
an essential element in childhood and a more
powerful tool to motivate the development of children. The didactic games are a
great stimulus for their learning, they learn and learn new skills and
concepts, intelligence, creativity and interaction with others.
7.
The advantage
of being able to teach through games is that you can use this tool to develop
different abilities in children, either independently or as a team.
8. The didactic games provide experiences that children can
take advantage of to identify properties, classify, establish similarities and
differences, solve problems, among others and, at the same time, it helps
teachers to interrelate in a better way with their students, being the
opportunity so that the teaching-learning process is more profound.
9. In classes, they use the game for three purposes. The
first, to develop attention and improve the concentration of their students:
"By playing we take active breaks, change the routine, relax and
concentrate". Second, as a strategy to improve communication with
children, "to better understand their tastes, needs and their social
relationships"
10. In fact, the greatest predisposition for teaching. As
well as the various studies, an affirmation in which the experts of the
Observatory of the Infantile Game also agree, that the importance of
introducing the game and the toy in the scholastic curriculum to foment the
learning, to wake up the curiosity of the students and to obtain the greater
motivation.
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