Passage 1
I think that didactic games are a tool that as future
teachers we should know, currently not all teachers use didactic games to
teach, some teachers do not know the benefits of didactic games in class. It is
important to know the characteristics that a game must have in order to be
didactic and to manage its classification in order to know what to use and
which would be the most appropriate for a certain group of students. As
teachers it is also important to know the abilities that the child develops
using didactic games, not only is the cognitive area but also its verbal,
physical, academic and other areas.
Passage 2
The word game comes
from the English term "Game that comes from the Indo-European root"
ghem" which means to jump for joy. Montessori, quoted in Newson where it
says that "the game is defined as a recreational activity organized to
achieve specific purposes" The words "play" and
"learn" come together when we speak of didactic games. Both words
consist of overcoming obstacles, finding the way, training, deducing,
inventing, guessing and winning, having fun, advancing and improving. The fun
in class should be an objective of teaching where the playful activity is
considered as attractive and motivating, captures the attention of students to
the subject and teachers are no longer the center of the become
facilitators-drivers.
Passage 3
We understand that learning is a significant and stable
change that takes place through experience and that the richness of a strategy
makes the game an excellent learning opportunity. The importance of this
strategy is that it should not emphasize learning by heart but creating an
environment that motivates students to develop their own knowledge. Strategies should help to motivate children
to feel the need to learn in order to awaken the curiosity and interest of the
students, but at the same time we must avoid that the student with difficulties
feels rejected, this often happens when we lack strategies in the didactic game
to avoid falling into this situation we must be informed of the games that we
apply in class.
Passage 4
Once the importance of this strategy is established, the
didactic game emerges, with the objective of education. A regulated game is
structured and includes moments of pre-reflective action and symbolization or
abstract logic of appropriation of experience for the achievement of curricular
teaching:
P ISSICAL-BIOLOGICAL AREA: speed of reflexes, manual
dexterity, coordination and senses.
S LEISURE- EMOTIONAL AREA: expression of feelings, conflict
resolution, self-confidence.
C OGNITIVE-VERBAL AREA: memory, creative thinking, language
and breadth of vocabulary.
ACADEMIC DIMENSION: helps to develop, but, reading, writing
and mathematics where the child presents greater difficulties.
Passage 5
What are the objectives of a didactic game?
The didactic game is a strategy that can be used at any
educational level or modality, but in general the teacher uses it very little
because he does not know its multiple advantages.
Some objectives are:
- It poses a problem that must be solved at a level of understanding
that implies certain degrees of difficulty.
- Determine well the concepts, procedures and attitudes
contemplated in the program.
- Provide a means for teamwork in a pleasant and satisfying
way.
- Strengthen the skills that the student will need later.
- Educate because it is a means to familiarize players with
the ideas and data of many subjects.
In this type of games, the visual method, the words of the
teachers and the actions of the students are combined with the toys, materials,
pieces, etc. Thus, the educator or the educator directs their attention, guides
them and makes them specify.
Three elements of playful didactic:
THE DIDACTIC OBJECTIVE: The educational objective arises in
correspondence with knowledge and modes of conduct. This must be established.
LUDIC ACTIONS: When you put together a puzzle, you will
recognize what changes you have produced. Teachers should keep in mind that, at
this age, didactic play is part of a directed or pedagogical activity, but it
does not necessarily take up all the time.
The rules of the game: These rules are what will determine
what and how to do things, and give guidelines on how to complete the proposed
activities.
ASSIGNMENT
NO. 2: SURF
ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
FOCUS: READING SKILL
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
a dynamic in which
children point to different objects drawn on cards and, one by one, are given
their name. It is important to emphasize that the names are very clear.
|
sort words
|
In class
|
It is recommended to
begin with the vowels and, once you have the knowledge of these letters, to
continue with the consonants. You can use the method of forming letters with
the body, you can use the legs to form the letter A.
|
BOARD GAMES (2)
|
You may think that
to play you need a large vocabulary, but that's not really the case. The
great advantage of Scrabble is that it includes a dictionary and the goal is
that the child is encouraged to form phrases and be able to read it.
|
Scrabble
|
In class
|
The purpose you must
form words on a board in order to earn points. The objective of the game is
to form the best words in the best positions on the board to beat your
opponent.
|
VIDEO GAMES (2)
|
Thanks to this type
of game, our students learn while they play and, in addition, they begin to
familiarize themselves with words to learn how to read.
|
ABC.
|
ON LINE
|
It is a game where
the children form words, follow the reading while in the video game reads it
aloud, the child has the option of repeating as many times as he wants until
he can master it.
|
BENEFITS OF THE GAME: are
games that help students become more interested in the habit of reading in a
more dynamic way.
AGE LEVEL: kindergarten
and pre-school
SURF ON THE INTERNET AND FILL-IN THE FOLLOWING
CHART
FOCUS: WRITING SKILL
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
The children begin
to combine the syllabic with the alphabetic. Finally, on the alphabetical
level, they understand the system by relating each letter to a phoneme.
|
Cards with syllables
|
In class
|
You can prepare
different cards with different syllables, as many as you can think of, and
ask the child to make words out of the cards and write them on the board.
|
BOARD GAMES (2)
|
the objective in
class is for the child to relate the words he writes to the words he is
reading.
|
crazy words
|
In class
|
the purpose of the
game is for the child to search for words and then write them in a box at the
end when he has all the words, he must form a sentence.
|
VIDEO GAMES (2)
|
the video games to
learn to write develop in the child the interest to learn since they are
games with colors and with diverse activities.
|
my first word.
|
On line
|
the game describes
the animal or object, the child identifies who they are talking about and
then writes the name joining the dots that indicate the game.
|
BENEFITS OF THE GAME: In
a more dynamic way the teacher uses these games so that the children learn and
develop their skills in a different way.
AGE LEVEL: kinder and
secondary.
SURF ON THE INTERNET AND FILL-IN THE FOLLOWING
CHART
FOCUS: LISTENING/SPEAKING SKILL
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
the games with cards
to learn to speak and to listen are games that develop in the child this
habit and it perfects it.
|
My story is
|
In class
|
Is that the teacher
dictates a story to the students and they must identify which card is the
cards contain different characters.
|
BOARD GAMES (2)
|
recognizing faces is
one of the objectives to be able to describe the letter that the partner has
through simple phrases, makes the child listen and can speak and without
realizing it develops a skill.
|
I'm called?
|
In class
|
the player indicates
small clues to identify his character the other player must arm the clues to
figure out who the character is. the player indicates small clues to identify
his character the other player has to arm the clues to figure out who the
character is.
|
VIDEO GAMES (2)
|
Are applications
where they help the child to listen and identify who is being talked about.
|
Identifies the
animal
|
ONLINE
|
the game is about a
farmer who lost his animal and begins to describe the animal the application
gives the player 3 options between those is the lost animal.
|
BENEFITS OF THE GAME:
It has the power to teach children in an
individualized way, that they themselves create their own way of learning.
AGE LEVEL: preschool
and secondary school.
SURF ON THE INTERNET AND FILL-IN THE FOLLOWING
CHART
FOCUS: VOCABULARY DEVELOPMENT
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
It is a playful way
for children to memorize words and identify where they are developing 2
skills at the same time.
|
memory game
|
In class
|
2 groups of children
are made and more than 10 words are used in different turned cards, and each
child must discover the pairs of words.
|
BOARD GAMES (2)
|
there are many games
where the student can learn vocabulary, among them are the board games
created for the student to expand their vocabulary in a fun way.
|
connects words
|
In class
|
consists of a soup
of letters where children look for a certain number of words with a minimum
time of 1 or 3 minutes at the end which more words have wins.
|
VIDEO GAMES (2)
|
It's a fun way to
surf the internet.
and learn at the
same time the game invites the player to challenge his knowledge
|
Soup of letter
|
On line
|
the whole world is
played with players and in less than a minute you must arm the word that is
found in a disorderly way.
|
BENEFITS OF THE GAME:
help children learn individually, and create
their own learning method
AGE LEVEL: preschool ,
high school.
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