Saturday, February 23, 2019

MODULO 2 ACTIVITY 1 AND 2


Passage 1 

I think that didactic games are a tool that as future teachers we should know, currently not all teachers use didactic games to teach, some teachers do not know the benefits of didactic games in class. It is important to know the characteristics that a game must have in order to be didactic and to manage its classification in order to know what to use and which would be the most appropriate for a certain group of students. As teachers it is also important to know the abilities that the child develops using didactic games, not only is the cognitive area but also its verbal, physical, academic and other areas.

Passage 2

 The word game comes from the English term "Game that comes from the Indo-European root" ghem" which means to jump for joy. Montessori, quoted in Newson where it says that "the game is defined as a recreational activity organized to achieve specific purposes" The words "play" and "learn" come together when we speak of didactic games. Both words consist of overcoming obstacles, finding the way, training, deducing, inventing, guessing and winning, having fun, advancing and improving. The fun in class should be an objective of teaching where the playful activity is considered as attractive and motivating, captures the attention of students to the subject and teachers are no longer the center of the become facilitators-drivers.

Passage 3

We understand that learning is a significant and stable change that takes place through experience and that the richness of a strategy makes the game an excellent learning opportunity. The importance of this strategy is that it should not emphasize learning by heart but creating an environment that motivates students to develop their own knowledge.  Strategies should help to motivate children to feel the need to learn in order to awaken the curiosity and interest of the students, but at the same time we must avoid that the student with difficulties feels rejected, this often happens when we lack strategies in the didactic game to avoid falling into this situation we must be informed of the games that we apply in class.

Passage 4

Once the importance of this strategy is established, the didactic game emerges, with the objective of education. A regulated game is structured and includes moments of pre-reflective action and symbolization or abstract logic of appropriation of experience for the achievement of curricular teaching:
P ISSICAL-BIOLOGICAL AREA: speed of reflexes, manual dexterity, coordination and senses.
S LEISURE- EMOTIONAL AREA: expression of feelings, conflict resolution, self-confidence.
C OGNITIVE-VERBAL AREA: memory, creative thinking, language and breadth of vocabulary.
ACADEMIC DIMENSION: helps to develop, but, reading, writing and mathematics where the child presents greater difficulties.


Passage 5

What are the objectives of a didactic game?
The didactic game is a strategy that can be used at any educational level or modality, but in general the teacher uses it very little because he does not know its multiple advantages.
Some objectives are:
- It poses a problem that must be solved at a level of understanding that implies certain degrees of difficulty.
- Determine well the concepts, procedures and attitudes contemplated in the program.
- Provide a means for teamwork in a pleasant and satisfying way.
- Strengthen the skills that the student will need later.
- Educate because it is a means to familiarize players with the ideas and data of many subjects.
In this type of games, the visual method, the words of the teachers and the actions of the students are combined with the toys, materials, pieces, etc. Thus, the educator or the educator directs their attention, guides them and makes them specify.
Three elements of playful didactic:
THE DIDACTIC OBJECTIVE: The educational objective arises in correspondence with knowledge and modes of conduct. This must be established.

LUDIC ACTIONS: When you put together a puzzle, you will recognize what changes you have produced. Teachers should keep in mind that, at this age, didactic play is part of a directed or pedagogical activity, but it does not necessarily take up all the time.

The rules of the game: These rules are what will determine what and how to do things, and give guidelines on how to complete the proposed activities.









ASSIGNMENT NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
 FOCUS: READING SKILL
TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






a dynamic in which children point to different objects drawn on cards and, one by one, are given their name. It is important to emphasize that the names are very clear.



sort words 



In class
It is recommended to begin with the vowels and, once you have the knowledge of these letters, to continue with the consonants. You can use the method of forming letters with the body, you can use the legs to form the letter A.
BOARD GAMES (2)





You may think that to play you need a large vocabulary, but that's not really the case. The great advantage of Scrabble is that it includes a dictionary and the goal is that the child is encouraged to form phrases and be able to read it.



Scrabble



In class
The purpose you must form words on a board in order to earn points. The objective of the game is to form the best words in the best positions on the board to beat your opponent.
VIDEO GAMES (2)





Thanks to this type of game, our students learn while they play and, in addition, they begin to familiarize themselves with words to learn how to read.








ABC.
   


ON LINE
It is a game where the children form words, follow the reading while in the video game reads it aloud, the child has the option of repeating as many times as he wants until he can master it.
BENEFITS OF THE GAME: are games that help students become more interested in the habit of reading in a more dynamic way. 
AGE LEVEL:  kindergarten and pre-school  











SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
 FOCUS: WRITING SKILL
TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






The children begin to combine the syllabic with the alphabetic. Finally, on the alphabetical level, they understand the system by relating each letter to a phoneme.



    Cards with     syllables



In class

You can prepare different cards with different syllables, as many as you can think of, and ask the child to make words out of the cards and write them on the board.
BOARD GAMES (2)





the objective in class is for the child to relate the words he writes to the words he is reading.



crazy words



In class

the purpose of the game is for the child to search for words and then write them in a box at the end when he has all the words, he must form a sentence.
VIDEO GAMES (2)





the video games to learn to write develop in the child the interest to learn since they are games with colors and with diverse activities.






my first word.



On line
the game describes the animal or object, the child identifies who they are talking about and then writes the name joining the dots that indicate the game.
BENEFITS OF THE GAME:  In a more dynamic way the teacher uses these games so that the children learn and develop their skills in a different way.
AGE LEVEL: kinder and secondary.












SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
 FOCUS: LISTENING/SPEAKING SKILL
TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)







the games with cards to learn to speak and to listen are games that develop in the child this habit and it perfects it.




My story is




In class
Is that the teacher dictates a story to the students and they must identify which card is the cards contain different characters.
BOARD GAMES (2)





recognizing faces is one of the objectives to be able to describe the letter that the partner has through simple phrases, makes the child listen and can speak and without realizing it develops a skill.




I'm called?




In class
the player indicates small clues to identify his character the other player must arm the clues to figure out who the character is. the player indicates small clues to identify his character the other player has to arm the clues to figure out who the character is.
VIDEO GAMES (2)






Are applications where they help the child to listen and identify who is being talked about.





Identifies the animal



ONLINE
the game is about a farmer who lost his animal and begins to describe the animal the application gives the player 3 options between those is the lost animal.
BENEFITS OF THE GAME: It has the power to teach children in an individualized way, that they themselves create their own way of learning. 

AGE LEVEL: preschool and secondary school.











SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
 FOCUS: VOCABULARY DEVELOPMENT
TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






It is a playful way for children to memorize words and identify where they are developing 2 skills at the same time.




memory game




In class
2 groups of children are made and more than 10 words are used in different turned cards, and each child must discover the pairs of words.
BOARD GAMES (2)





there are many games where the student can learn vocabulary, among them are the board games created for the student to expand their vocabulary in a fun way.

connects words



In class
consists of a soup of letters where children look for a certain number of words with a minimum time of 1 or 3 minutes at the end which more words have wins. 
VIDEO GAMES (2)





It's a fun way to surf the internet.
and learn at the same time the game invites the player to challenge his knowledge





Soup of letter



On line

the whole world is played with players and in less than a minute you must arm the word that is found in a disorderly way.
BENEFITS OF THE GAME: help children learn individually, and create their own learning method

AGE LEVEL: preschool , high school.




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