MODULE N°2
PASSAGE N° 1
About this passage, I think the idea is that when we understand
the useful of the game in the teaching, and how to apply in the classroom, main
objectives, tools and instructions then is when the students and the teacher
have fun and learn. And always be sure that everybody participated.
PASSAGE N° 2
In summary I consider that these are
the main ideas of this passage.
"The play on words, comes from
the English term" Game "that comes from the Indo-European root" Them
", which means jumping for joy.
According to Montessori, "the
game is defined as a recreational activity organized to achieve specific
purposes"
The fun in the classes should be a
teaching objective.
Games require communication and
activate learning mechanisms.
With the game, teachers are no longer
the center of the class, the "wise" in a word, to become mere
facilitators-drivers of the teaching-learning process, in addition to promoting
the use of work in small groups or couples.
PASSAGE N° 3
The richness of a strategy game makes an excellent opportunity
to learn. The importance of this strategy is that you should not emphasize
memory learning, create an environment that seeks to help students create their
own learning environment, knowledge and meaning. This leads the student to
higher levels of independence, autonomy and learning capacity. Strategies
should help motivate children to feel the need to learn. It is important to
take care of students with learning difficulties, not all children learn in the
same way, so it is important to know the strategies and have a lot of
information about the activities we take to the classrooms.
PASSAGE N° 4
Once the importance of this strategy is established, the
didactic game emerges, with the objective of education. A regulated game is
structured and includes moments of pre-reflective action and symbolization or
abstract logic of appropriation of experience for the achievement of curricular
teaching:
P
ISSICAL-BIOLOGICAL AREA: speed of reflexes, manual dexterity, coordination and
senses.
S
LEISURE- EMOTIONAL AREA: expression of feelings, conflict resolution,
self-confidence.
C
OGNITIVE-VERBAL AREA: memory, creative thinking, language and breadth of
vocabulary.
ACADEMIC
DIMENSION: helps to develop, but, reading, writing and mathematics where the
child presents greater difficulties.
PASSAGE N° 5
Every time we plan to have games
in classes we should think about the goals or objectives we want to reach
because who gets on a train without knowing the destination? the objectives are
very important, for example: This week I want my students to learn the names in
English of wild animals. based on this objective I can choose a game so that
they can learn in a fun way
ASSIGNMENT
NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
FOCUS: READING SKILL
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES
|
This is a good game to develop reading and memory comprehension
skills and it is a perfect way to learn vocabulary! If you have more than 10
children, divide them into smaller groups and use an extra set of cards for
each group.
|
broken phone
|
In class
|
Glue some cards on the wall or place them on the floor or on a
table. Have the children form a line. Choose a word and whisper it to the
first child. That child will then whisper to the next and so on. The child at
the end of the line should run and bring you the correct didactic card.
|
BOARD GAMES (2)
|
Board games can keep your preschooler busy. They can also help
with learning to develop reading, math and fine motor skills.
|
Zingo
|
In class
|
Each tile has an image and a word that describes the image (for
example apple). As your child matches the image on the card with the one on
the board, you can also practice reading the words. The game also has a very
neat way of storing and distributing the chips on a stand that can help your
child practice fine motor skills.
|
VIDEO GAMES (2)
|
A new study reveals that 12 hours of video games do more for
reading skills in children with dyslexia than a year of traditional
treatments. Experts argue that this type of games improve many aspects of
visual attention.
|
There are many video games that can help children with dyslexia
problems to be able to read better and recommended action games where the
child interacts with other players.
|
Online
|
make the child interact with other children through a video
game.
|
BENEFITS OF
THE GAME:
seeks to
awaken interest in children by reading.
AGE LEVEL:
5
years to 17 years
SURF ON THE
INTERNET AND FILL-IN THE FOLLOWING CHART
FOCUS: WRITING SKILL
TYPES
OF GAMES
|
CLICK
WHAT KIND OF GAME IS THIS?
|
NAME
OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
It is a card where the child uses his creativity and writes his
thanks to his family or a friend everything depends on the moment.
|
Thank you, card,
|
In class
|
Thank letters, with creativity of the child the facilitator only
delivers the material and depending on the event the child writes with his
words some thanks.
|
BOARD GAMES (2)
|
Is a game for pre-school children that seeks to develop their
writing in class.
|
I am
|
In class
|
The students write the name of some animal or thing and they put
it on the board and made a row and in turn wrote other names of animals or
things in alphabetical order
|
VIDEO GAMES (2)
|
Classical word searches serve as great exercises related to
reading and writing.
|
Classical word
|
Online
In class
|
Try to find from right to left, top to bottom and / or
diagonally a series of words, which must be adapted to the child's capacity.
|
BENEFITS OF
THE GAME: help the child develop his writing skills, in many cases
perfect the child's spelling
AGE LEVEL:8
years to 10 years
SURF
ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
FOCUS: LISTENING/SPEAKING SKILL
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
Through this game we will teach children basic communication
skills, such as the ability to listen and the ability not to interrupt and
wait for their turn to speak. These skills are fundamental for their social
development and will contribute to creating a rich and effective
communication in the family and / or school.
|
the hat
|
In class
|
cards with different images are placed when it is the turn of
someone to put on their talking hat, whoever wears it is the person who has
to speak, others have to listen to what they say. He will describe what the
card has with his imagination and so on if another player touches the
repeated card he will have to say the same thing they said about the card
otherwise he will lose.
|
BOARD GAMES (2)
|
Once analyzed the difficulties they have to listen, speak and
understand, the next step would be to create and make games with them for
these difficulties, especially so that they learn to listen.
|
Simon says
|
In class
|
This game consists of listening and acting according to the
instructions that the teacher will give. Children, sitting in a circle, will
hear different simple commands and act accordingly. For example: "get up
if you are a girl" or "get up if you have a brother". The goal
of this game is that children really must listen and decide if each
instruction applies to themselves.
|
VIDEO GAMES (2)
|
According to a German study, playing 30 minutes a day increases
gray matter in the right hippocampus and cerebellum, areas responsible for
stimulating memory, strategy and planning.
|
on the internet there are many video games for children that
help their ability to hear some of them are
the farm, mario3D, Disney game
|
Online
|
Each of these games aims to help the child to recognize
different sounds and make the child repeat it
|
BENEFITS
OF THE GAME:develops in the child the ability to listen better and identify
what he is listening to.
AGE
LEVEL: preschool
SURF
ON THE INTERNET AND FILL-IN THE FOLLOWING CHART
FOCUS: VOCABULARY DEVELOPMENT
TYPES OF GAMES
|
CLICK WHAT KIND OF GAME IS THIS?
|
NAME OF THE GAME
|
ONLINE/
IN-CLASS
|
PROCEDURE
|
CARD GAMES (2)
|
The DC cards are a material that we love because in addition to
be an entertaining game they offer opportunities for valuable learning
|
DC CARDS
|
IN CLASS
|
This game can be played between two. The players are placed on a
table or on the ground face to face with a set of 10 cards each letter with
different words to the count of 3 must each put a card on the table, who has
the largest card is carried both letters, and to say a synonym of the word in
the end the one that more letters has is the winner.
|
BOARD GAMES (2)
|
with these games you will have the opportunity to practice the
vocabulary that you learn with your friends
|
Scrabble
|
In class
|
To play, you must form words on a board in order to earn points.
The objective of the game is to form the best words in the best positions on
the board to beat your opponent. Keep in mind that in the special boxes you
can get more points.
|
VIDEO GAMES (2)
|
ABC is an application created for children who are just
beginning to talk and their goal is to teach them more vocabulary and
reinforce what they already know.
|
ABC
|
ON LINE
|
The game consists in which the child repeats the word with
different sounds and after several repetitions makes a game with those words.
to reinforce what has been learned.
|
BENEFITS OF
THE GAME:The student learns more vocabulary in a fun way.
AGE LEVEL: 5 years and up
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