Thursday, February 28, 2019

Module 2


MODULE2



PASSAGE 1

About this passage, I think the idea is that when we understand the useful of the game in the teaching, and how to apply in the classroom, main objectives, tools and instructions then is when the students and the teacher have fun and learn. And always be sure that everybody participated.



PASSAGE N° 2

In summary I consider that these are the main ideas of this passage.

"The play on words, comes from the English term" Game "that comes from the Indo-European root" Them ", which means jumping for joy.

According to Montessori, "the game is defined as a recreational activity organized to achieve specific purposes"

The fun in the classes should be a teaching objective.

Games require communication and activate learning mechanisms.

With the game, teachers are no longer the center of the class, the "wise" in a word, to become mere facilitators-drivers of the teaching-learning process, in addition to promoting the use of work in small groups or couples.



PASSAGE N° 3

The richness of a strategy game makes an excellent opportunity to learn. The importance of this strategy is that you should not emphasize memory learning, create an environment that seeks to help students create their own learning environment, knowledge and meaning. This leads the student to higher levels of independence, autonomy and learning capacity. Strategies should help motivate children to feel the need to learn. It is important to take care of students with learning difficulties, not all children learn in the same way, so it is important to know the strategies and have a lot of information about the activities we take to the classrooms.







PASSAGE N° 4

Once the importance of this strategy is established, the didactic game emerges, with the objective of education. A regulated game is structured and includes moments of pre-reflective action and symbolization or abstract logic of appropriation of experience for the achievement of curricular teaching:

P ISSICAL-BIOLOGICAL AREA: speed of reflexes, manual dexterity, coordination and senses.

S LEISURE- EMOTIONAL AREA: expression of feelings, conflict resolution, self-confidence.

C OGNITIVE-VERBAL AREA: memory, creative thinking, language and breadth of vocabulary.

ACADEMIC DIMENSION: helps to develop, but, reading, writing and mathematics where the child presents greater difficulties.



PASSAGE N° 5

Every time we plan to have games in classes we should think about the goals or objectives we want to reach because who gets on a train without knowing the destination? the objectives are very important, for example: This week I want my students to learn the names in English of wild animals. based on this objective I can choose a game so that they can learn in a fun way





ASSIGNMENT NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

  FOCUS: READING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES 




This is a good game to develop reading and memory comprehension skills and it is a perfect way to learn vocabulary! If you have more than 10 children, divide them into smaller groups and use an extra set of cards for each group.
broken phone
In class 
Glue some cards on the wall or place them on the floor or on a table. Have the children form a line. Choose a word and whisper it to the first child. That child will then whisper to the next and so on. The child at the end of the line should run and bring you the correct didactic card.
BOARD GAMES (2)




Board games can keep your preschooler busy. They can also help with learning to develop reading, math and fine motor skills.
Zingo 
In class 
Each tile has an image and a word that describes the image (for example apple). As your child matches the image on the card with the one on the board, you can also practice reading the words. The game also has a very neat way of storing and distributing the chips on a stand that can help your child practice fine motor skills.
VIDEO GAMES (2)




A new study reveals that 12 hours of video games do more for reading skills in children with dyslexia than a year of traditional treatments. Experts argue that this type of games improve many aspects of visual attention.


There are many video games that can help children with dyslexia problems to be able to read better and recommended action games where the child interacts with other players.
Online 
make the child interact with other children through a video game.

BENEFITS OF THE GAME:

seeks to awaken interest in children by reading.



AGE LEVEL:

  5 years to 17 years





SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: WRITING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)





It is a card where the child uses his creativity and writes his thanks to his family or a friend everything depends on the moment.
Thank you, card,
In class 
Thank letters, with creativity of the child the facilitator only delivers the material and depending on the event the child writes with his words some thanks.
BOARD GAMES (2)




Is a game for pre-school children that seeks to develop their writing in class.
I am
In class 
The students write the name of some animal or thing and they put it on the board and made a row and in turn wrote other names of animals or things in alphabetical order
VIDEO GAMES (2)




Classical word searches serve as great exercises related to reading and writing.



Classical word 
Online 
In class 
Try to find from right to left, top to bottom and / or diagonally a series of words, which must be adapted to the child's capacity.

BENEFITS OF THE GAME:  help the child develop his writing skills, in many cases perfect the child's spelling

AGE LEVEL:8 years to 10 years





SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: LISTENING/SPEAKING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)





Through this game we will teach children basic communication skills, such as the ability to listen and the ability not to interrupt and wait for their turn to speak. These skills are fundamental for their social development and will contribute to creating a rich and effective communication in the family and / or school.





    the hat





  In class 
cards with different images are placed when it is the turn of someone to put on their talking hat, whoever wears it is the person who has to speak, others have to listen to what they say. He will describe what the card has with his imagination and so on if another player touches the repeated card he will have to say the same thing they said about the card otherwise he will lose.
BOARD GAMES (2)




Once analyzed the difficulties they have to listen, speak and understand, the next step would be to create and make games with them for these difficulties, especially so that they learn to listen.




Simon says




In class 
This game consists of listening and acting according to the instructions that the teacher will give. Children, sitting in a circle, will hear different simple commands and act accordingly. For example: "get up if you are a girl" or "get up if you have a brother". The goal of this game is that children really must listen and decide if each instruction applies to themselves.
VIDEO GAMES (2)




According to a German study, playing 30 minutes a day increases gray matter in the right hippocampus and cerebellum, areas responsible for stimulating memory, strategy and planning.



on the internet there are many video games for children that help their ability to hear some of them are
the farm, mario3D, Disney game
Online 
Each of these games aims to help the child to recognize different sounds and make the child repeat it

BENEFITS OF THE GAME:develops in the child the ability to listen better and identify what he is listening to.



AGE LEVEL: preschool



 SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: VOCABULARY DEVELOPMENT

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)





The DC cards are a material that we love because in addition to be an entertaining game they offer opportunities for valuable learning



DC CARDS



IN CLASS 
This game can be played between two. The players are placed on a table or on the ground face to face with a set of 10 cards each letter with different words to the count of 3 must each put a card on the table, who has the largest card is carried both letters, and to say a synonym of the word in the end the one that more letters has is the winner.
BOARD GAMES (2)




with these games you will have the opportunity to practice the vocabulary that you learn with your friends



Scrabble



In class 
To play, you must form words on a board in order to earn points. The objective of the game is to form the best words in the best positions on the board to beat your opponent. Keep in mind that in the special boxes you can get more points.
VIDEO GAMES (2)




ABC is an application created for children who are just beginning to talk and their goal is to teach them more vocabulary and reinforce what they already know.



    





    ABC






ON LINE 

The game consists in which the child repeats the word with different sounds and after several repetitions makes a game with those words. to reinforce what has been learned.

BENEFITS OF THE GAME:The student learns more vocabulary in a fun way.

AGE LEVEL: 5 years and up


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