Assignment
3
The Effect of Using Educational
Games on the Students' Achievement in English Language for the Primary Stage
1.
Is it useful to use games in teaching English Language?
Games help students to make and
sustain the effort of learning. Games provide language practice in the various skills- speaking,
writing, listening and reading.
2.
Do games create an interactive environment in the classroom?
Effort is required at every moment and must be maintained
over a long period of time. As we need meaningfulness in language learning, and
authentic use of the language it is useful to follow and create many different
techniques and procedures.
3.
Do games facilitate learning a foreign language?
Yes, the game has many option for the teaching English Language for
example the student work with other classmate and stimulate differents area in
their brain.
4.
Is there a relation between learning theories (Behaviorism learning theory,
Cognitivism learning theory and Constructivism learning theory – and Games)?
Learning Theory describe how students
absorb, process, and retain knowledge during learning.
Cognitive, emotional, and environmental influences, as well as prior
experience, all play a part in how understanding, or a world view, is acquired
or changed and knowledge and skills retained.
The existence of multiple intelligences is proposed by psychologist Howard Gardner, who suggests that different kinds of intelligence exists in human beings.It is a theory that has been fashionable in continuous professional development (CPD) training courses for teachers. However, the theory of multiple intelligences is often cited as an example of pseudoscience because it lacks empirical evidence or falsifiability.
The existence of multiple intelligences is proposed by psychologist Howard Gardner, who suggests that different kinds of intelligence exists in human beings.It is a theory that has been fashionable in continuous professional development (CPD) training courses for teachers. However, the theory of multiple intelligences is often cited as an example of pseudoscience because it lacks empirical evidence or falsifiability.
5.
Do games belong to a specific learning theory?
Game-based learning is built upon
a constructivist type of learning. What does this mean? Constructivism posits
the need to provide students with the necessary tools so they can build their
own procedures in order to solve a problem.
This implies a participatory
process by students, who interact with their environment to solve the situation
that is being set out to them.
6.
Do games encourage students to solve unstructured problems, communicate,
navigate, and evaluate and use the second language effectively?
Teachers should also consider the advantages of games:
the ability to capture students' attention; lower students' stress; and give
students the chance for real communication. Games are effective because they
provide motivation, lower students' stress, and give them the opportunity for
real communication.
7. Do games encourage students to learn independently as
well as work collaboratively?
Naturally when playing games, students are trying to win
or to beat other teams for themselves or on the behalf of their team. They are
so competitive while playing because they want to have a turn to play, to score
points and to win. In the class, students will definitely participate in the
activities. Therefore, it is possible for a teacher to introduce students to
new ideas, grammar, and knowledge and so on.
8. Does the use of educational games enhance creativity;
improve design skills and the ability to present information using the second
language?
Yes, playing games in the classroom can
enormously increase students' ability in using language because students have a
chance to use language with a purpose in the situations provided. Hadfield
(1990) confirms that "games provide as much concentrated practice as a
traditional drill and more importantly, they provide an opportunity for real
communication, albeit within artificially defined limits, and thus constitute a
bridge between classroom and the real word." Like in a traditional
classroom, students have an opportunity to drill and practice using grammatical
rules and other functions.
9. What effect does educational games
use have on students' motivation?
Is that they lower students' stress in the classroom. In
conventional classrooms, there is a lot of stress put on students trying to
master the target language.
10. Do games
influence students' achievement?
The use of innovative
educational games in the classroom can increase enthusiasm and reinforce
previously presented didactic information. It is also a positive, interactive
alternative method of teaching and information sharing. In addition, team
learning and active peer-to-peer instruction are strongly reinforced by educational
games. (Bailey, 1999))
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