Tuesday, February 19, 2019

MODULE 2 - ASSIGNMENT NO. 1

MODULE 2

ASSIGNMENT NO. 1

The Didactic Game as a teaching and learning strategy
How to create it in the classroom
Paula Chacón
Experimental Pedagogical University Libertador
Pedagogical Institute of Caracas
Department of Special Education
SUMMARY

  • Write briefly your understanding to the passage N° 1
The game is an strategy that has an educational objective in class. The teacher does not know about his multiple advantages. Each skill can be development in these important area: the physical-biological; socio-emotional, cognitive-verbal and academic dimension.
  • Write briefly the key ideas of passage N° 2
For authors like Montessori, cited in Newson (2004) "the game is defined as a recreational activity organized to reach specific purposes "(page 26).The fun in the classes should be a teaching objective. Games require communication and activate learning mechanisms. The teachers become mere facilitators-drivers of the process of teaching-learning with didactic game, and the student learn to work in small groups or couples.
  • Write briefly the key ideas of passage N° 3
 The richness of a strategy makes the game an excellent opportunity for learning and communication, understood learning a significant and stable change that is made through experience. The importance of this strategy is the creation of an environment that encourage students to build their own knowledge and develop their own sense  and within which the teachers can lead the student progressively towards higher levels of  independence, autonomy and ability to learn. Also the teacher avoids that the student with difficulties feels rejected. All students can learn.
  • Write briefly the key ideas of passage N° 4
The didactic game has curricular teaching objectives and the game allows the development of skills by areas:


  • PHYSICAL-BIOLOGICAL AREA: Capacity of movement, rapidity of reflexes, manual dexterity, coordination and senses.
  • SOCIO-EMOTIONAL AREA: Spontaneity, socialization, pleasure, satisfaction, expression of feelings, hobbies, conflict resolution, self-confidence
  • COGNITIVE-VERBAL AREA : Imagination, creativity, mental agility, memory, attention, creative thinking, language, interpretation of knowledge, understanding of the world, logical thinking, following instructions, amplitude of vocabulary, expression of ideas.
  • ACADEMIC DIMENSION: Appropriation of diverse contents subjects, but in particular, reading, writing and mathematics where the child presents greater difficulties.

  • In your own words, summarize the given information from passage N°5
The didactic game has many teaching objectives and reach the main objectives. 

In each didactic game three elements: 


THE DIDACTIC OBJECTIVE: It is the one that requires the game and its content.

THE LUDIC ACTIONS: They are essential elements of the didactic game. They stimulate activity, make the teaching process more enjoyable and increase the voluntary attention of the students.  Also the teacher need to know the age of the student for many activity in class

The rules of the game: These rules are what will determine what and how to do things, and in addition, they give the guidelines of how to complete the proposed activities. 


ASSIGNMENT NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

  FOCUS: READING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES 





This game is an American shedding-type card game that is played with a specially printed deck


ONE 


IN CLASS
Deal seven cards to each student in the playing group. Place the deck in the center and flip one card over to create the discard pile. Students will then take turns playing the cards in their hand on the discard deck.
In case you’re a bit out of touch with your inner child and need some refreshing on the rules, the student who’s actively playing their turn must match the last discarded card’s number, color or command. 
For instance, a red 8 can be played on any other red card, a blue “draw two” may be played on any other blue card, and any color “draw two” can be played on any color “draw two.” Black cards can be played at any time!
Because the card matching is super visually-oriented, it’s even easy for beginning English students to pick up on. Now, how do they practice their English with this game? Have the playing student speak the number, color and command (if applicable) of each card out loud while they play it. This will help them practice identifying colors and numbers quickly and naturally.
When a student gets down to one single card, have them shout “One card!” instead of “Uno!” if you like. The winner is the student who gets rid of all their cards first.
BOARD GAMES (2)





A game is very similar to Scrabble
UPWORDS
IN CLASS
 
In this game, students use their collection of letters to build words on the crossword style grid. UnlikeScrabble, in Upwords players can place letters on top of existing letters to change a word that is already on the board. For example, on a player’s turn he may add a T to the word bash turning it into bath. In this game, your students will see the relationships between words and recognize patterns in English spelling.
VIDEO GAMES (2)





.
Freddie's Ville is a multi-level  English course (ESL/EFL) & resource paradise for teaching ESL kids. 


Freddie's Ville
ONLINE
It is great for teachers and homeschooling parents. For the teaching of English as a Second or Foreign Language (ESL/EFL), the site features ESL animated video lessons, ESL fun game, super cool EFL worksheets, songs and apps for teaching English dialoguesvocabulary and grammar

BENEFITS OF THE GAME: STIMULATE THE MEMORY AND 
UNDERSTANDING

AGE LEVEL:PRESCHOOL TO PRIMARY
  


SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: WRITING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






This one is all gameplay, no preparation. Just get yourself a deck of traditional playing cards, explain the rules and you’re good to go!
For this one you’ll want to break larger classes into smaller groups. Each group needs its own deck.

Dictatorship

 
IN CLASS
To play, everyone draws a card, and the highest valued card is the “dictator” for that round. Feel free to call them the “president,” “leader,” “commander” or any other term that suits your fancy if dictator is too harsh or complex.

Whatever you decide, this student officially gets to call the shots for one round. They’ll decide on a couple of fun “rules” that the rest will have to follow depending on the cards they draw. For example: “Everyone with a red card has to dance salsa for five seconds” or “Everyone with a diamond has to jump up and down.”

You can provide them with a list of possible actions if they’re still in the process of learning action verbs and activities like these. Definitely write the sentence structures they’ll need on the board to command their fellow classmates.

After determining the actions everyone will need to do, the dictator will then deal out the cards in a circle. Once the cards are out and everyone has followed orders, reshuffle the deck and pass it to the next student on the dictator’s left (or right). Go around in a circle until everyone has had a chance to be the boss!

One little tip: Give the dictator a limit for how many “rules” they can impose on their subjects for each round—otherwise things might get out of hand. I’d suggest no more than 2-3 rules per round. For lower levels, just one rule will suffice because the other students playing might forget what they’re supposed to do while waiting for the cards to be dealt!

If you’re in the mood for some silly and boundless fun at the end of a class period? Let them command to their heart’s content.
BOARD GAMES (2)





Taboo takes the concept of Catch Phrase and brings an even greater challenge.
Taboo
IN CLASS
 In this game, players must get their team to guess a given word, but each word comes with related vocabulary that cannot be used in the description. They key in this game is to think of another way to give the clues on the card. Players do this by using similar but not the same vocabulary. You can modify this concept and have your students write out clues for a given word, avoiding the vocabulary on the card. Limit the description to four or five sentences. If the class can guess the word from the clues that are provided, the writer scores a point. You can feel free to use vocabulary that the class has studied or select specific words from those that the game supplies. This game challenges your students to be creative with their language use – a skill that is useful for all language learners.
VIDEO GAMES (2)






The first step in learning alphabets is to learn the writing order of alphabet letters.



KIZ PHONICS
ONLINE
 The best way of learning them is writing letter(s) several times. 
BENEFITS OF THE GAME: STIMULATE THE FINE GROSS AND COGNITIVE AREA

AGE LEVEL: PRESCHOOL TO PRIMARY


SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: LISTENING/SPEAKING SKILL

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






In a game of Go Fish players are supposed to try and make pairs.  When the game is finished every card should have found it’s match.  The student that has the most pairs of cards is the winner.


 Go Fish



    



IN CLASS

  
Divide students into small groups of 4-6. Deal out 5-7 cards per students, and then dump the rest of the cards face down in the center. Mix them up well!
You know the drill from here on out: First students lay down any matches they have in their hands. Then students will go around in a circle asking each other if they have a match for their particular vocabulary words or numbers. If the other student has a match, he or she has to pass it over to the questioner.
The successful questioner can keep asking for matching cards until they finally get told to “Go fish!” The goal is to have no cards left in your hand, because you’ve laid down matches. With traditional playing cards you’ll need to get all four numbers (one in every suit) to lay down a set. With vocabulary, it’s up to you to decide how many makes a full set, though pairs work well for younger students.
The matching cards get set aside into a pile. At the end of the game, the student who finished their hand first may be the winner—but the ultimate winner will have the most matching sets of cards in their pile.
BOARD GAMES (2)





Scattergories is a way for your students to practice using the vocabulary they already know.

Scattergories




IN CLASS


 In this game, students receive a list of ten categories. With a roll of the 26-sided die, a letter is designated for the round. Players must then think of a word which begins with that designated letter to fit each of the categories. Answers may be something like the following: boy’s name/Tom, food/tomato, city/Toronto, game/tic-tac-toe. A timer is set, and when time is up the group reviews the items they listed. Any words that more than one player listed are eliminated. Each remaining word is worth one point. This game can be a challenge for students still learning the language, but it can easily be adapted for lower level students. Feel free to define your own categories, linked, perhaps, to a unit you are studying in class and then continue as usual.
VIDEO GAMES (2)





Teach your child to read and listen with our phonics video tutorials.




KIZ PHONICS
ONLINE
These videos will focus on the long vowels, vowel digraphs and special vowels. The child will develop skills in blending sounds to read simple words and sentences.
BENEFITS OF THE GAME: Develop to communicate more effectively in English.

AGE LEVEL:  PRESCHOOL TO PRIMARY 



 SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: VOCABULARY DEVELOPMENT

TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
CARD GAMES (2)






Spoons, also known as Pig or Tongue, is a fast-paced game of matching and occasional bluffing. It is played with an ordinary pack of playing cards and several ordinary kitchen spoons or other objects.


 Spoons



in class


In a Word document, create a table. Each square in the table should be about 2 inches by 2 inches. These are your game cards! Type up the alphabet, with one letter per square. Create about 20-25 squares for each letter of the alphabet. Print the document (laminate if you can) and cut the tables into the game cards.
These same cards can be used for a homemade Scrabble game, as well.
BOARD GAMES (2)





Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon.

Scrabble

IN CLASS
In the game, students receive a selection of letters which they must use to make word in a crossword style grid. When you, the teacher, also play, you have the opportunity to introduce unusual vocabulary to your students. Straying slightly from the rules makes for a more enjoyable game for nonnative speakers. Try allowing use of the dictionary at any point for any player and refrain from keeping score.
VIDEO GAMES (2)






Practice Vocabulary while playing ESL, EFL, vocabulary memory board game. 



MEMORY GAMES





ONLINE 







Have fun playing Memory Interactive ESL, EFL, Vocabulary Board Game.
BENEFITS OF THE GAME: Practice English among themselves and try out their newly-learned grammar and vocabulary.
AGE LEVEL: all levels and ages





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