Sunday, February 10, 2019

DOLCA- TALLER 1

Taller 1 DOLCA ROBLES 
SUMMARY
The ludic didactic is an adjective that involves the games in class. The didactic term comes from the Greek didastékene which means didas-to teach and tékene-arte, it is then literally the art of teaching. It is considered a discipline that studies and intervenes in the teaching-learning process in order to achieve the intellectual education of the children.
The studentneeds to learn to solve problems, to critically analyze reality and transform it, to identify concepts, learn to learn, learn to do, learn to be and discover knowledge in a fun, interesting and motivating way. For this it is necessary that cognitive independence, greed for knowledge, and student protagonist develop from the classrooms, so that there is no fear in resolving any situation, however difficult it may seem. The objective of making games in class is to create in the student confidence, creativity, motivation, strength and constructive, able to develop the potential that has within them.
The didactic gamesmust correspond to the objectives, contents, and teaching methods and adapt to the indications, about the assessment and the educational organization. Among the aspects to be considered in this scientific-pedagogical index are: Correspondence with scientific and technical advances Possibility to increase the level of assimilation of knowledge. Educational influence. Correspondence with the age of the student. Contribution to the formation and development of habits and abilities. Decrease of time in explanations of content. Accessibility. The use of suitable materials in its manufacture must allow the lowest possible production cost and facilitate the use of materials and elementary technological operations according to the current scientific-technical development.
Learning techniquesis essential not only for the industry, but for the elaboration in educational centers. The learning techniques allow determining the level of correspondence of use between the didactic game and the users, valuing the shape, color, weight, constructive elements and disposition of them in accordance with the hygienic, anthropometric, physiological and psychological characteristics. Other techniques that must be considered by teachers for the preparation of games and educational toys are the aesthetic, safety, standardization and portability. Games can be based on the modeling of certain situations, even allowing the use of computing.
The goalis to teach students to make decisions before they can arise in their life. Guarantee the possibility of acquiring a practical experience of the collective work and the analysis of the organizational activities of the students. Contribute to the assimilation of the theoretical knowledge of the different subjects, starting from the achievement of a higher level of satisfaction in creative learning. Prepare students to solve the problems of life and society.
Benefits of educational games. They awaken interest in the subjects. They provoke the need to make decisions. They create in the students the skills of the interrelated work of mutual collaboration in the joint fulfillment of tasks.
Classification.The appropriate selection of the Educational Games is in correspondence with the objectives and content of the teaching, as well as with the way in which it is determined to organize the pedagogical process. Its wide dissemination and application are guaranteed in the first instance by the degree of preparation, knowledge and mastery of the same acquired by teach

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