Saturday, February 23, 2019







Passage N° 1

 Every child is different, and the Games help students to make and sustain the effort of learning. Games provide language practice in the various skills- speaking, writing, listening and reading. They encourage students to interact and communicate. They create a meaningful context for language use.

Games designed specifically for the purpose of educating children can motivate self-learning and problem-solving skills to a great extent

Games are also great for children who are shy or worried about making mistakes. It can give them an opportunity to communicate in English in a safe and fun way.

 

Passage N° 2

Playing games are a great way to get your group active, loosened up, or just break up an afternoon class. 

For Example:  123 Look Up A simple elimination game. At the signal of the leader, group members all look at another member of the group. If two members are looking at each other, they are eliminated from the round. 4+ people.This type of game can help students physically and mentally

Passage N° 3

English learning games help students to learn and they improve overall comprehension. Research studies have concluded that video games enhance traditional learning methods and make mastering a new language like English fun and exciting. Without the firm foundation in grammar and vocabulary provided by conventional learning programs, however, you will not be able to learn English with games alone. But when you combine the solid educational foundation like you’ll get at EnglishClass101 with the benefits of English learning games, you learn faster and retain more than with traditional learning alone.

 

Passage N° 4

Help students improve their linguistic skills and cognitive development? The key is practice, practice, and more practice!
Learning games naturally require the integration of several linguistic skills including reading, listening, speaking, and even writing in some games. And by removing the fear of making mistakes so common in students in traditional classroom settings,
students are free to practice the language and further develop their linguistic and cognitive abilities in the process.

physical-biological areas, socio-emotional area, cognitive-verbal.

When students are having fun and they feel they are learning they will have better self-esteem and confidence.

 

 

 

Passage N° 5

Every time we plan to have games in classes we should think about the goals or objectives we want to reach because who gets on a train without knowing the destination? the objectives are very important, for example: This week I want my students to learn the names in English of wild animals. based on this objective I can choose a game so that they can learn in a fun way

 

ASSIGNMENT NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

ASSIGNMENT NO. 2: SURF ON THE INTERNET AND FILL-IN THE FOLLOWING CHART

 FOCUS: READING SKILL

 
 
 
 
 
TYPES OF GAMES
CLICK WHAT KIND OF GAME IS THIS?
NAME OF THE GAME
ONLINE/
IN-CLASS
PROCEDURE
Whiteboard
Game
 
Didactic
 
Pictionary
  
In-Class
1.   Split the class into 2 teams
2.   Taking turns, students from each team come up and choose a vocabulary word
3.   Set the timer to 30 seconds
4.   The student draws something on the board while only their team tries to guess the word
5.   If they guess before time runs out, they get a point and a new student from the same team draws
6.   If the same team guesses correctly 3 times  in a row, let both teams guess
7.   The winning team gets a prize, a bonus point on the test, a privilege, etc.
 
 
Didactic /Physical
Charades
In-Class
Divide your class into two teams then select a student to stand at the front of the class and think of a word related to the lesson (or you could give them a suitable word). The student must then draw spaces on the whiteboard to represent each letter in their word. The rest of the class then guesses the word, one letter at a time (allow one student from each team to guess alternately). Incorrect guesses result in a hangman being drawn (one line at a time). The first team to guess the word wins, unless the hangman is completed. The game then repeats with another student thinking of a relevant word.
Out-doors
Game
Didactic /Physical
Letters on the Trampoline
Out-doors
Using some large, chunky chalks I wrote the letters of the alphabet in lower case, all around the outside edge of the trampoline mat, spiraling in to the middle. The chalk takes to the mat well and rubs off really easily, with all the residue removed completely by wiping over a damp cloth (or waiting for it to rain!)
Then they set about jumping on each letter in the right order, singing the alphabet song and whizzing around from one spot to the next in a heap of giggles. Next, I called out a variety of sounds and they had to land on the corresponding letter name, and vice versa. This was great practice for Pop who is  just learning most of her sounds now.
 

 

 

 

 

 

Michael Harper

English Teaching

8-824-2071

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