Wednesday, February 20, 2019

Module 2 Assignment 1

SUMMARY
Passage N° 1

The didactic game is a participatory technique of teaching.
This type of games involves the acquisition and reinforcement of some learning. Its main purpose is learning. Like all games, didactic games not only benefit the development of the cognitive aspect, but also favor all aspects of children's development. If the teachers put it into practice they could see the advantages and find a fun way to teach their class. To realize that we can make use of a didactic game we must ask ourselves what is the objective of creating it.



SUMMARY
Passage N° 2

In summary I consider that these are the main ideas of this passage.
"The play on words, comes from the English term" Game "that comes from the Indo-European root" ghem ", which means jumping for joy.
According to Montessori, "the game is defined as a recreational activity organized to achieve specific purposes"
The fun in the classes should be a teaching objective.
Games require communication and activate learning mechanisms.
With the game, teachers are no longer the center of the class, the "wise" in a word, to become mere facilitators-drivers of the teaching-learning process, in addition to promoting the use of work in small groups or couples.



SUMMARY
Passage N° 3

I can conclude this summary saying that:
The richness of a strategy makes the game an excellent opportunity for learning and communication.
The importance of this strategy is that it should not be emphasized in the memory learning of facts or concepts, but in the creation of an environment that encourages students to develop their own knowledge and develop their own sense.
Strategies should help motivate children to feel the need to learn.
Prevent the student with difficulties from feeling rejected, improperly compared with others.


SUMMARY
Passage N° 4

The didactic game arises in favor of an educational objective; a regulated game is structured and includes moments of pre-reflective action.
The abstract logic of appropriation fosters the development of creativity.
This type of game allows the development of skills by areas:
 PISSIC-BIOLOGICAL AREA
SCIOUS-EMOTIONAL AREA
COGNITIVE-VERBAL AREA
ACADEMIC DIMENSION



SUMMARY
Passage N° 5


A didactic game must have a series of objectives that allow the teacher to establish the goals that they wish to achieve with the students.

What are the objectives of a didactic game?

It raises a problem that must be resolved at a level of understanding that involves certain degrees of difficulty. Offer a means to work in a team in a pleasant and satisfactory way. Educate because it is a means to familiarize players with the ideas and data of many subjects.

In each didactic game three elements stand out

For example, if the game "Search for the couple" is proposed, it is desired that babies develop the ability to correlate various objects such as oranges, apples, etc. The educational objective arises in correspondence with knowledge and modes of behavior. Teachers should bear in mind that, at this age, the didactic game is part of a directed or pedagogical activity, but it does not necessarily occupy all the time. These rules are what will determine what and how to do things, and also give guidelines on how to complete the proposed activities.

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