SUMMARY
Passage N° 1
The didactic game is a participatory technique of teaching.
This type of games involves the acquisition and reinforcement of some
learning. Its main purpose is learning. Like all games, didactic games not only
benefit the development of the cognitive aspect, but also favor all aspects of
children's development. If the teachers put it into practice they could see the
advantages and find a fun way to teach their class. To realize that we can make
use of a didactic game we must ask ourselves what is the objective of creating
it.
SUMMARY
Passage N° 2
In summary I consider that these are the main ideas of this passage.
"The play on words, comes from the English term" Game
"that comes from the Indo-European root" ghem ", which means
jumping for joy.
According to Montessori, "the game is defined as a recreational
activity organized to achieve specific purposes"
The fun in the classes should be a teaching objective.
Games require communication and activate learning mechanisms.
With the game, teachers are no longer the center of the class, the
"wise" in a word, to become mere facilitators-drivers of the
teaching-learning process, in addition to promoting the use of work in small
groups or couples.
SUMMARY
Passage N° 3
I can conclude this summary saying that:
The richness of a strategy makes the game an excellent opportunity for
learning and communication.
The importance of this strategy is that it should not be emphasized in
the memory learning of facts or concepts, but in the creation of an environment
that encourages students to develop their own knowledge and develop their own
sense.
Strategies should help motivate children to feel the need to learn.
Prevent the student with difficulties from feeling rejected, improperly
compared with others.
SUMMARY
Passage N° 4
The didactic game arises in favor of an educational objective; a
regulated game is structured and includes moments of pre-reflective action.
The abstract logic of appropriation fosters the development of
creativity.
This type of game allows the development of skills by areas:
PISSIC-BIOLOGICAL AREA
SCIOUS-EMOTIONAL AREA
COGNITIVE-VERBAL AREA
ACADEMIC DIMENSION
SUMMARY
Passage N° 5
A didactic game must have a series of objectives that allow the teacher
to establish the goals that they wish to achieve with the students.
What are the objectives of a didactic game?
It raises a problem that must be resolved at a level of understanding
that involves certain degrees of difficulty. Offer a means to work in a team in
a pleasant and satisfactory way. Educate because it is a means to familiarize
players with the ideas and data of many subjects.
In each didactic game three elements stand out
For example, if the game "Search for the couple" is proposed,
it is desired that babies develop the ability to correlate various objects such
as oranges, apples, etc. The educational objective arises in correspondence with
knowledge and modes of behavior. Teachers should bear in mind that, at this
age, the didactic game is part of a directed or pedagogical activity, but it
does not necessarily occupy all the time. These rules are what will determine
what and how to do things, and also give guidelines on how to complete the
proposed activities.
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