The Effect of Using Educational Games on the
Students' Achievement in English Language for the Primary Stage
1.Is it useful to use games in teaching English
Language?
The use of games in teaching english language
help children to reduce stress during their studying. They make children
funny, happy, interesting and comfortable when they are playing games,
which will help children concentrate on the lesson and learn better. Morever,
children will remember English words according to games the most
effectively
2.Do games create an interactive environment in
the classroom?
Games
create an interactive environment in the classroom, of course because is an excelent tool for the students. With an intuitive user-interface and
easy to use editor, students will definitely enjoy creating their personalized
learning apps. As a teacher, you can use TinyTap to design engaging educational
activities for your class. Several teachers use game with the objetive that
all the class have things in common.
3.Do games facilitate learning a foreign
language?
Playing games has a positive influence in a second language acquisition process.
These, games should also be
beneficial in second language acquisition
among adults.Games are an
important part of learning experience
in a foreign language classroom.
4.Is there a relation between learning theories (Behaviorism learning
theory,
Cognitivism learning theory and Constructivism learning theory - and
Games)?
Skinner and the concept of operant
conditioning. Behaviorism theorists believe
that knowledge exists independently and outside of people. ...Behaviorists believe
that learning actually
occurs when new behaviors or changes in behaviors are acquired through
associations between stimuli
and responses.
5.Do games belong to a specific learning theory?
Game-based learning is built upon a constructivist type of learning.
What does this mean? Constructivism posits the need to provide
students with the necessary tools so they can build their own procedures in
order to solve a problem. This implies a participatory process by
students, who interact with their environment to solve the situation that is
being set out to them.
6.Do games encourage students to solve
unstructured problems, communicate, navigate, and evaluate and use the second
language effectively?
In the present study, it was illustrated that a
good teaching method helps the students to question their preconceptions, and
motivates them to learn, by putting them in a situation in which they come to
see themselves as the authors of answers, as the agents of responsibility for
change. But training through this method has some barriers and requirements.
7.Do games encourage students to learn independently as well as work
collaboratively?
In the more traditional "teacher-centered
learning" environment, the teacher is center of the learning experience
and takes the "active" role of teaching, while the students assume a
more "passive" or receptive role. In contrast, in the
student-centered learning environment, the interests of the students' take
center stage and the teacher gives students choice and voice, finding ways to
provide learning experiences that focus on what students value. In the
student-centered classroom, students take a more "active" role in the
education experience.
8.Does the use of educational games enhance
creativity; improve design skills and the ability to present information using
the second language?
Critical thinking is at the core of most intellectual activity that
involves students learning to recognize or develop an argument, use evidence in
support of that argument, draw reasoned conclusions, and use information to
solve problems. Examples of critical thinking skills are interpreting, analyze,
evaluating, explaining, sequencing, reasoning, comparing, questioning,
inferring, hypothesing, appraising, testing and generalising.
9.What effect does educational games use
have on students' motivation?
Active educational video games (AVGs)
appear to have a positive effect on elementary school students'
motivation leading to enhanced learning outcomes.
The purpose of this study was to identify the effectiveness of an AVG on
elementary school students' science knowledge learning, physical activity (PA)
level, and interest-based motivation.
10.Do games influence students' achievement?
Video games are a popular
extracurricular activity for students at all levels of study. They are an
important part of a student's social life and are an enjoyable activity whether
one is playing games alone or in a group. There has been a great deal of
controversy over the effect that video games have on student's grades. Some
claim that video games have a negative impact on students grades while others
claim that playing video games has no effect on student's grades, no matter how
frequently they play video games. However; neither of these arguments is
completely accurate as whether or not playing video games affects your grades
is influenced by other factors such as time and frequency of game play. It can
be hypothesized that spending more than 10 hours per week playing video games
can have a negative effect on student academic performance. However; playing
less than ten hours per week will have little if any affect on academic
performance.
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