Assignment #2
Key Ideas
This content is about the differents methods and techniques that we can
use in a classroom with students. Also it show us how to play and how does that Works. It
definitely teach me when to use it, with what age I can use the game but the
most important thing is what are the students gonna learn with the game.
Some of the key ideas for me are:
Games in education Project
The games
The games selected for trial in the classroom were
primarily of the
simulation or quest-based genres.
Methodology
Pairs of teachers in different schools were asked to
evaluate each title
within one of the Key Stages, with a class they taught
and within their
mainstream teaching if at all possible.
Stimulus for learning
The use of games as a stimulus for associated work was
restricted to
primary schools in practice, although this is not theoretically the
case.
Skills games develop
There was a recognition across the age range that games
support the
development of a wide range of skills which are essential
to the
autonomous learner. Some of these related directly to the
context of the
game which developed skills such as problem solving,
sequencing,
deductive reasoning and memorisation. Others were a
result of the learning
context when children work in groups on a task.
Personal and Social Development
I. Provide interest and motivation to learn.
II. Maintain attention and concentration levels.
III. Can work as part of a group and can learn to share resources.
Language and literacy
I. Encourage children to explain what is happening.
II. Sustain attentive listening, responding to what they
have heard by
relevant comments, questions or actions.
III. Use talk to organise, sequence and clarify thinking,
ideas, feelings
and events.
Physical Development
I. Fine motor control can be developed with the increased
refinement
in using a mouse for navigation and selecting objects.
Communication:
communication within the game is important and the
setting up of scenarios/the hiring and firing of
staff/playing the
markets – all generate discussion and debate amongst
pupils.
Application of number:
budgeting is a critical part of the game; quite clearly
it lends itself to the delivery of application of number.
Working with others: as
for communication.
Problem solving: this lies
at the heart of the game as pupils make the
appropriate decisions that will keep them in the game.
Financial capability: as
with application of number a sound understanding
of numeracy is critical to success in the game.
Different types of games…For example:
Adventure/quest The adventures offer a series of challenges
usually within an
overarching scenario. The tasks in the game may be
relevant to
the school curriculum.
Simulations The player operates a model/simulation which
then behaves
according to a pre-programmed set of rules which may
match
those in the school curriculum, or those in real life or
may be
fantastic.
Race games The player operates a vehicle around an
obstacle course. It is
sometimes possible to configure the course and/or the
vehicles.
Games.
Alina Escobar
7-710-2221
Feb/09/2019
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