Saturday, February 9, 2019

Assignment #2 "KEY IDEAS"


Assignment #2

Key Ideas

 

This content is about the differents methods and techniques that we can use in a classroom with students. Also it show us  how to play and how does that Works. It definitely teach me when to use it, with what age I can use the game but the most important thing is what are the students gonna learn with the game.

Some of the key ideas for me are:

Games in education Project

The games

The games selected for trial in the classroom were primarily of the

simulation or quest-based genres.

Methodology

Pairs of teachers in different schools were asked to evaluate each title

within one of the Key Stages, with a class they taught and within their

mainstream teaching if at all possible.

Stimulus for learning

The use of games as a stimulus for associated work was restricted to

primary schools in practice, although this is not theoretically the case.

Skills games develop

There was a recognition across the age range that games support the

development of a wide range of skills which are essential to the

autonomous learner. Some of these related directly to the context of the

game which developed skills such as problem solving, sequencing,

deductive reasoning and memorisation. Others were a result of the learning

context when children work in groups on a task.

Personal and Social Development

I. Provide interest and motivation to learn.

II. Maintain attention and concentration levels.

III. Can work as part of a group and can learn to share resources.

Language and literacy

I. Encourage children to explain what is happening.

II. Sustain attentive listening, responding to what they have heard by

relevant comments, questions or actions.

III. Use talk to organise, sequence and clarify thinking, ideas, feelings

and events.

 

 

Physical Development

I. Fine motor control can be developed with the increased refinement

in using a mouse for navigation and selecting objects.

Communication: communication within the game is important and the

setting up of scenarios/the hiring and firing of staff/playing the

markets – all generate discussion and debate amongst pupils.

Application of number: budgeting is a critical part of the game; quite clearly

it lends itself to the delivery of application of number.

Working with others: as for communication.

Problem solving: this lies at the heart of the game as pupils make the

appropriate decisions that will keep them in the game.

Financial capability: as with application of number a sound understanding

of numeracy is critical to success in the game.

Different types of games…For example:

Adventure/quest The adventures offer a series of challenges usually within an

overarching scenario. The tasks in the game may be relevant to

the school curriculum.

Simulations The player operates a model/simulation which then behaves

according to a pre-programmed set of rules which may match

those in the school curriculum, or those in real life or may be

fantastic.

Race games The player operates a vehicle around an obstacle course. It is

sometimes possible to configure the course and/or the vehicles.

Games.

 

 

Alina Escobar

7-710-2221

Feb/09/2019

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